Hello! I am Mischa Wasmuth. A long time ago, I decided to turn my hobby into my job, and so, I became a game developer.
I have a passion for immersive storytelling and all those little hacks we code into games which the player will hopefully never see.

 Berlin, Germany, Earth C-137

Projects I'm proud to have worked on

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Trotzkind GmbH

A 2-4 player co-op VR Escape Room: The players must work together to help the robot Huxley and reverse the apocalypse - in 44 minutes.

Development: Nov 2016 - Oct 2017

Technologies: Unity3D 5.x, UNet

I joined the Trotzkind Team when they were already working of Huxley 1, and my first task was to work on the last level which was an archery range where players could meet up and wait for the other players to finish - before moving over to the the netcode and more gameplay.

Link:HUXLEY 1 - exit-games.com

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Trotzkind GmbH

A 2-4 player co-op VR Escape Room: The players must work together to uncover the secret behind the legend of Huxley - the source of infinite energy.

Development: Mar 2018 - April 2019

Technologies: Unreal Engine v4.16-v4.23

After the success of the first Huxley game, it was only a matter of time before we decided to work on a "pre-sequel", and so, Huxley 2 was born. We switched to the Unreal Engine for this game in order to achieve high quality graphical fidelity.

Link:HUXLEY 2 - exit-games.com

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Trotzkind GmbH

A 2-4 player collection of competitive VR games.

Development: Oct 2019 - Mar 2020

Technologies: Unity3D 2018-2019, UNET

For the third instalment in the HUXLEY franchise, we wanted to to make something more casual and competitive: The HUXMANJI mini-games.

Link:HUXMANJI - exit-games.com

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Onboard VR

Taletools GmbH

A VR CAD tool for spatial prototyping.

Development: Nov 2020 - Sep 2022

Technologies: Unreal Engine 4.24-5.01a, VC++, OpenCascade 7.4-7.6

After my time at Trotzkind, the Covid19 pandemic was going strong in its first wave, so I was looking for a job I could do fully remote - and this is how I met Michael and Henning from Taletools. It only took a couple of calls for them to have me "onboard" (haha, get it?)... and thanks to the two grants we got, we were able to develop a fully functional MVP over two years.


Special Skills

Game Development

I have a deep passion for game development, especially with Unity - and I also learned to love and hate Unreal Engine over the last few years.


Every respectable developer needs to know how to google stuff. And I am so good at it, that if I can't find something, I might even try to convince everybody that it does simply not exist.


I have tendency (and the endurance) to deep-dive into tasks and (especially) bugs, all the way down - until I can emerge victorious and happy.

Work Experience

Freelance Unity3D Developer


07/2015 - Present

Development of personalized and interactive advertising software for large surface screens with real-time customer tracking and evaluation.
Technologies: Unity3D v5 - Unity2020.2, C#
Notable clients: Telefónica Germany GmbH & Co. OHG, umdasch Store Makers Management GmbH, Traxas Media UG

Lead Developer

Taletools GmbH, Berlin

11/2020 - 09/2022

Planning and development of the VR spatial prototyping tool "Onboard" for designing trains and aircraft interiors.
Technologies: Unreal Engine v4.24 - v5.01a, VC++, OpenCascade 7.4 - 7.6, HTC Vive Pro/HP Reverb G2

VR Game Developer

Trotzkind GmbH, Berlin

05/2017 - 03/2020

Gameplay, backend, and tools development for the VR escape room games "HUXLEY", "HUXLEY 2", and "HUXMANJI".
General prototyping and native tools development for the VR software "WeAre Rooms".
Technologies: Unity3D v5.6 - v2019.2, Unreal Engine v4.19 - v4.23, C#, VC++, HTC Vive Pro/Vive Index

Freelance Unity3D Developer

GoLive Gaming Solutions

05/2016 - 03/2017

Gameplay programming for the mobile games "The Jungle Book CCG", "Blue Dust", and an unpublished Clash Royale clone.
Technologies: Unity3D v5.x, C#

Co-Founder, Creative Director

Inner Cookie Party GbR, Berlin

04/2014 - 04/2016

Project planning and front-end development of an unpublished sci-fi multiplayer shooter in Unity3D, team management, HR.
Technologies: Unity3D v5.x, C#

Research Assistant

MoMo Project, Beuth Hochschule für Technik Berlin

08/2012 - 04/2014

Research and programming of online and offline real-time visitor navigation systems.
Technologies: C#, Windows Phone 7+, Ruby on Rails

Freelance Unity3D Developer

Zombiefood GmbH, Berlin

12/2011 - 12/2012

Gameplay and UI programming for the turn-based MMO strategy game "Götterdämmerung - Iron Dawn".
Technologies: Unity3D, C#

Research Assistant

BEAR2FIT Project, Beuth Hochschule für Technik

03/2009 - 06/2011

Database programming, planning, and development of a navigation system for the FEZ-Berlin.
Technologies: Java, Oracle Spatial


Master of Science,
Media Informatics

Beuth Hochschule für Technik Berlin

10/2011 - 10/2013

Thesis: “Big Brother - Statistic driven artificial intelligence for adaptive multiplayer gameplay"

Bachelor of Science,
Media Informatics

Beuth Hochschule für Technik Berlin

04/2008 - 10/2011

Thesis: “Stepless interactive visualization of the earth in arbitrary resolution with C# and OpenGL”