Hello! I am Mischa Wasmuth. A long time ago, I decided to turn my hobby into my job, and so, I became a game developer.
I have a passion for immersive storytelling and all those little hacks we code into games which the player will hopefully never see.
Projects I'm proud to have worked on
HUXLEY 1
Trotzkind GmbH
A 2-4 player co-op VR Escape Room: The players must work together to help the robot Huxley and reverse the apocalypse - in 44 minutes.
Development: Nov 2016 - Oct 2017
Technologies: Unity3D 5.x, UNet
I joined the Trotzkind Team when they were already working of Huxley 1, and my first task was to work on the last level which was an archery range where players could meet up and wait for the other players to finish - before moving over to the the netcode and more gameplay.
HUXLEY 2
Trotzkind GmbH
A 2-4 player co-op VR Escape Room: The players must work together to uncover the secret behind the legend of Huxley - the source of infinite energy.
Development: Mar 2018 - April 2019
Technologies: Unreal Engine v4.16-v4.23
After the success of the first Huxley game, it was only a matter of time before we decided to work on a "pre-sequel", and so, Huxley 2 was born. We switched to the Unreal Engine for this game in order to achieve high quality graphical fidelity.
HUXMANJI
Trotzkind GmbH
A 2-4 player collection of competitive VR games.
Development: Oct 2019 - Mar 2020
Technologies: Unity3D 2018-2019, UNET
For the third instalment in the HUXLEY franchise, we wanted to to make something more casual and competitive: The HUXMANJI mini-games.
Onboard VR
Taletools GmbH
A VR CAD tool for spatial prototyping.
Development: Nov 2020 - Sep 2022
Technologies: Unreal Engine 4.24-5.01a, VC++, OpenCascade 7.4-7.6
After my time at Trotzkind, the Covid19 pandemic was going strong in its first wave, so I was looking for a job I could do fully remote - and this is how I met Michael and Henning from Taletools. It only took a couple of calls for them to have me "onboard" (haha, get it?)... and thanks to the two grants we got, we were able to develop a fully functional MVP over two years.
Link:onboad-vr.com