Hi there! My name is Mischa and I love to work on my precious game Proles but am always looking for freelance work.
And yes. I can never get enough sleep. This seems to be my little curse for being a game dev.
We got a grant for our game Proles from the Beuth Hochschule für Technik Berlin which helped us immensely to get everything going. Unfortunately, the grant ran out a few month ago and now we are working on finishing everything for our little crowdfunding campaign. But since even I need to eat at the end of the day, I am always happily looking for more freelance work.
I am a game dev by trade and love to work on and of course play them, all day and all night and especially between meals.
I am a bit of a Unity3D guru but also happy to learn new technologies.
I originally started out as a web designer & developer all those years ago and I still like to work on web projects from time to time - although I might be a bit out of touch with some new html5 and css3 features.
I worked on some mobile projects (Android/Windows Phone) in the past and liked it quite a lot - so this is something I want to focus more in the future.
The Inner Cookie Party is my own little start-up company I founded with a friend of mine and some freelancers. We've been working on our game Proles for the last 2 years and even got a grant for the development from the Beuth Hochschule für Technik Berlin.
Technologies used: Unity3D, Mono C#, Substance Painter, Quixel Suite
I started out working as a freelancer for web, software and game projects to finance my studies back in 2008. It's been a hell of a road since then but I wouldn't want it another way. Who needs a boring live anyway, right?
As they were one of the other teams inside the Gründerwerkstatt during our grant, this little neat start-up kind of recruited me as a freelance Unity3D dev. I like working for them, they are quite cool.
Technologies used: Unity3D, Mono C#
I worked for this project during my master studies at the Beuth Hochschule. It was a really fun and I learned a lot of things. Unfortunately, the project was finished in 2015 and everybody scattered to different jobs in different companies.
Technologies used: Windows Phone SDK, Android, Ruby on Rails, HTML/CSS
This was a neat little game company for which I worked on the UI and game logic for their game Iron Dawn - Götterdämmerung
Technologies used: Unity3D, Mono C#, Photoshop
At the end of my bachelor studies, I was required to work at a company full-time for one semester. This one specialised on casual flash games for networks like Facebook and RTL.
Technologies used: Actionscript 2/3, Photoshop
This was the biggest research project at the uni and I joined them during my bachelor studies. Learned a huge deal about databases there.
Since I was already familiar with the IT in hospitals, I worked at the Charité mainly as support for their research database.
One of my earlier jobs as a web dev.
Back when civilian / military services were still mandatory in Germany, I worked as a Web Dev / User Support in a Hospital. I still retain a lot of good memories from my time there.
I really really enjoyed my master studies in Media Informatics, we had so many incredibly good profs and interesting projects to work on.
Specialisation: Game Development, Software Engineering
Master Thesis: "Big Brother - Statistic driven artificial intelligence for adaptive multiplayer gameplay"
Young me was thrown into an university with more than a few fixed ideas and opinions about coding. Boy, did I learn I was wrong back then. Loved every second of it.
Bachelor Thesis: "Stufenlose interaktive Visualisierung der Erde in beliebiger Auflösung mit C# und OpenGL"
Me and a very good friend of mine got a grant over 72.000€ for our start-up to be able to work full-time on our game Proles for 18 month.
Of course I've worked on much more projects - too bad I can't show them, NDA and all.